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Old 23-05-2008, 06:36 AM   #81
chrisu
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Quote:
Originally Posted by dougkeenan View Post
Why not use voice snippets from appropriate episodes?
I think that makes dialog scripting much more difficult because you have to restrict to the available "snippets vocabulary".
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Old 23-05-2008, 06:13 PM   #82
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Quote:
Originally Posted by chrisu View Post
Yeah, of course, but I suspect that they're far out of my monetary bandwidth.
Are we not in the perfect place for recruiting voice talent to mimic our Space 1999 heroes?
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Old 24-05-2008, 01:00 AM   #83
rabbidsquirrel
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Hummmm
just how far along are you guys with the video game?
just wondering
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Old 25-05-2008, 08:05 PM   #84
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I made the first comment on the game website (and my second post here). There used to be an Eagle flight simulator or another website that could be downloaded. I used to have the download, but a virus wiped it. It was not a bad flight sim and I used to enjoy tinkering with it.

As for voice input, if you need someone that can swear like a sailor, keep me in mind!
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Old 26-05-2008, 09:39 AM   #85
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Thx, I'll keep that in mind.
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Old 04-06-2008, 12:54 PM   #86
T70MkIII
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Chrisu - check this out:

http://www.eagletransporter.com/foru...ead.php?t=5775
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Old 04-06-2008, 04:22 PM   #87
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There is Orbiter. A space simulator. There is a Moonbase Alpha, eagles, probes, UFO series add on. No weapons system per say.
http://orbit.medphys.ucl.ac.uk/orbit.html
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Old 04-06-2008, 07:27 PM   #88
chrisu
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Quote:
Originally Posted by gattispilot View Post
There is Orbiter. A space simulator. There is a Moonbase Alpha, eagles, probes, UFO series add on. No weapons system per say.
http://orbit.medphys.ucl.ac.uk/orbit.html
Thx, I will take a look at to let my inspiration flow
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Old 30-07-2008, 08:01 AM   #89
chrisu
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Hi@all

I'm having trouble modeling the head (command module) of the eagle - can someone help me out? But I need it pretty LOWPOLY!

Thx in advance.

Chrisu.
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Old 30-07-2008, 08:34 AM   #90
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Hmm, I can imagine. The CM is the most difficult part to model...
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Old 31-07-2008, 08:15 AM   #91
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Thx to Skiffy I now have no further problems with the command module and I can work on.
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Old 31-07-2008, 08:40 AM   #92
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Yo Skiffy!
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Old 31-07-2008, 12:09 PM   #93
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I managed to find an early draft of my eagle CM, from before I went to sub-div surfaces (OK, I've just lost 90% of those reading this.... sub-what which??) and luckily it's just what's needed. As a rule, I don't share models - far too many hours go into their construction - but this was a good cause and since I have a background in video games, I thought I'd help out.
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Old 01-08-2008, 12:32 AM   #94
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Looks like I'm a little late for this parade, but let me toss in a few things I'd find fun:

1) Back in the early gamers days, there was a game called Lunar Lander that required you to put your craft down safely on the lunar surface - too fast, and you crash, too slow and you run out of fuel and crash as well; it would be fun to try to land an Eagle properly on a pad. Maybe a mini game or flight training, doing take-offs and landings. Also fun - crashed eagles disable pads for a period of time, limiting ships in the air. Take that idea and expand it to include travel tube damage and decompression areas to isolate Alpha areas. No access to medical; healing suffers.

2) Using cutscenes, ala Final Fantasy, you could take an Eagle off the moon and go on planetary missions. Take off, set course, exit the cockpit, talk to the characters in the pod, arm up, and there's your transition to the new location.

3) Again with the physics engine, you could really recreate the nuclear explosion that sent alpha on its way - fifteen minute time limit to draw out and spread the waste containers, and you could actually save Alpha. An interesting easter egg.

3) Skirmish mode, allowing you to use Alpha defenses and as well as ships in a strategic manner: in other words, option to play in cockpit or strategize in Main Mission to control and coordinate entire squadrons.

4) Semi-mystical as the whole 1999 storyline was. why not incorporate it? Maybe the breakaway of Alpha was not accidental. There's your story arc.
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