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Old 16-04-2017, 06:58 PM   #61
2404E
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Wow that looks promising. Maybe an idea to keep us up to date on Facebook?
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Old 16-04-2017, 09:03 PM   #62
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Thanks. Sorry, I don't do the social media thing.
Better to just keep an eye on the thread.
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Old 14-05-2017, 07:35 PM   #63
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I've been busy with other "real life" projects so it's been a while but here's a new Work in Progress. Like the others, it's proving to be harder than I imagined and has taken me a week or more just to get accurate plans based on screen shots, but this is the story so far, very rough, but I think pretty authentic, (the undercarriage is just for show)

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Old 14-05-2017, 10:10 PM   #64
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Default Flashy!

Looking good, so far!

Re possible info sources: perhaps one or more of the following might prove helpful?

http://thunderbirds.wikia.com/wiki/Fireflash

http://thunderbirds.wikia.com/wiki/C...flash_Aircraft

Also (if you have it): the Haynes Manual/50th Anniversary Edition; nice 2-pg spread, pp 136-7...
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Old 15-05-2017, 03:27 AM   #65
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Hey, thanks.
I have all the grabs I need from my HD videos thanks, and much that I love Graham Bleathman's drawings, they are not particularly accurate, as I discovered with his Elevator Car. There were also some plans floating around of a full scale model, but again, these do not hold up compared to the screenshots.

I managed to get a good top and side view and then fudged a front view based on them and a rather awful 3D model I found online. I've concluded that again they used multiple scales, a big one for the airport shots, a smaller one for flying, a wing section and a tail section, which also ended up being used in "Operation Crash Dive" completely wrong as the engine pods are on the wrong way round.
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Old 15-05-2017, 04:41 AM   #66
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Roger that - glad to hear you were able to find what you needed!
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Old 16-05-2017, 09:18 AM   #67
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Starting to take shape. The wings turned out better than expected, but still not happy with the fuselage geometry. The tail needs a bit more work too, and then I can get on with the detailing.


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Old 16-05-2017, 08:56 PM   #68
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Default Glassy!

Looks pretty awesome already - it almost seems to have been fashioned from glass, so flawless a finish!
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Old 17-05-2017, 04:14 AM   #69
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That's the render engine. Unfortunately it's no good for animation work, but great for "product" shots. The fuselage around the front stabilisers is rather crummy if you look close, so I plan to try it again.
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Old 13-06-2017, 11:59 AM   #70
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I'm still plodding along with Fireflash. I've had hell's own job with the fuselage and getting the cross sections to look right, and it's still not perfect but getting close. Real-life modellers have no idea how lucky they are to have sandpaper.

The tail section still needs more tweaks to get the curves, but I've got the undercarriage to retract perfectly, which is something they never had in the show and it looks awesome!


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Old 28-06-2017, 11:03 AM   #71
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Moving on, I'm finally completing some of the scenes I started a year ago, along with accompanying vehicles, in this case the Hover Ambulance. A bit of a weird little thing.





The scene is the Fire Station with giant tower in the background (Never seen anywhere else, oddly enough). I am now getting pretty adept with Itoo Forest Pack foliage plugin for MAX, which produces some excellent greenery, but I've tried to keep everything a bit "modelly" and not too realistic to be in keeping with the ethos of the project.





The shot below gives you an idea of how the scene was set up, and is fairly similar to the original, except I have used forced perspective in some cases, (hence why some of the buildings ore off the ground), but I think it demonstrates the level of detail I have attempted to copy.

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Old 28-06-2017, 10:08 PM   #72
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Wow! That weathering really seals the deal for me. When do you expect to have it finished by?
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Old 30-06-2017, 10:28 AM   #73
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To be honest, I have absolutely no idea. It's been at least a year since I started, but that has been mostly modelling. I still have the Fireflash to get right, plus the fire engines, and have just finished the Crash Crew Hover Car/Boat/Thing (Another Thunderbirds one-off weirdo), and I'm pretty much done. Then it's all about the rendering which is a slow process, although luckily most shots use a locked-off camera which means I only have to render the backgrounds once and then overlay the animated vehicles.
I didn't bother to dirty-down this guy simply because it's only on the screen for about four seconds and smothered in motion blur. It took me hours with the screen shots before I could read it had CRASH CREW in whacking great letters down the side.



Last edited by tryptych; 30-06-2017 at 10:36 AM.
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Old 01-07-2017, 09:06 PM   #74
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Looking good. Never noticed the 'Crash Crew' vehicle before and must have watched that episode 50 thousand times.
Did spot the 'ECTO 1' number plate on the ambulance!
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Old 03-07-2017, 01:45 PM   #75
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Like I said, I think it's on screen for about six seconds in two shots, and I've never seen it anywhere else.
Haha! You spotted my little Ghostbusters homage! I wondered if anyone would spot that.
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Old 17-07-2017, 01:42 PM   #76
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I decided that since first building my first model of the Matchbox M9 Freighter I could do a bit better, so it's now incorporated into the airport scenes.






Spot the difference!
I think I've got it pretty accurate bar the tiny cars because there are not a lot of Triumph Herald and Ford Anglia models out there. Also note I dropped my fire version of the hover ambulance because I couldn't work out what the indistinct red blob on the original was.

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Old 15-08-2017, 09:58 AM   #77
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Fantastic!

Jim
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Old 15-08-2017, 10:10 AM   #78
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Can we get closeups of the other background vehicles?
Thanks

Jim
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Old 15-08-2017, 08:15 PM   #79
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Jim: Which ones in particular?
Most of the standard cars I used are modern ones as they are only viewed from a distance.
The only other one of note is the Matchbox BP Fuel tanker.

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Old 15-08-2017, 08:45 PM   #80
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That's great! It really looks huge...

Jim
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