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Old 17-08-2007, 10:44 PM   #1
DX-SFX
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Default Bond XXII

I'm guessing this post belongs here in the new revamped layout. Some might like to know that today, Daniel Craig started shooting the next Bond movie.
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Old 17-08-2007, 10:54 PM   #2
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Cool. Are any details known?
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Old 17-08-2007, 11:08 PM   #3
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excellent news. i really enjoyed the last one,a great re invention of the series
cheers Paul
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Old 17-08-2007, 11:08 PM   #4
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Not by me. A trip to Eon's Pinewood offices next week is now high on my priority list.
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Old 17-08-2007, 11:33 PM   #5
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DX,
Are you going to be working on this next one? In it maybe?
Barry
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Old 17-08-2007, 11:39 PM   #6
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Hopefully the former. Not so sure about the latter. The last one was definitely a blast though.
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Old 17-08-2007, 11:46 PM   #7
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it's moments like this when the majority of members here get very envious and wish we could be in your shoes DX. hope they get you working on something good.
cheers Paul
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Old 18-08-2007, 12:06 AM   #8
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I do consider myself VERY lucky to have enjoyed some of the perks connected to the last one. Being a model making demi-god* is no longer enough. Being in the right place at the right time is half the battle.

(* Frustratingly, neither Eon or IMDB will recognise this title for some reason. )
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Old 18-08-2007, 12:20 AM   #9
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as far we're concerned here you have that title
cheers Paul
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Old 18-08-2007, 12:32 AM   #10
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Thanks but I just get the chance to do more of it, that's all. Appreciate the thought though.
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Old 11-01-2008, 05:35 PM   #11
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It will be interesting to see what Kevin Tod Haug does with the visual effects on this one, and whether we'll see any miniatures. Will the work stay in the UK? A bit weird that an American supervisor will be in charge (most of the heads of department on this one are American), though not the first time in the series (Bill Neil on half of TOMORROW NEVER DIES). I hope they don't stray from the Meddings incamera mentality too much. Would be nice to preserve that British model effects heritage.

Steve Begg and team did an unbelievable job on CASINO ROYALE. It was pure Meddings albeit with the best of the digital world.
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Old 11-01-2008, 11:10 PM   #12
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Much to everyone's disgust, there are no miniatures on this one and neither Steve Begg nor myself, or indeed a large proportion of the crew that made the last one are on this one. It's likely that if there are any effects, they'll be CGI.
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Old 12-01-2008, 12:03 AM   #13
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that's a shame. a Bond movie with no miniature work? not a proper Bond movie then is it. i hope the industry is keeping you busy elsewhere DX
cheers Paul
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Old 12-01-2008, 12:20 AM   #14
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It reminds me of a certain engagement in WWII, when someone said that just the aeroplanes could do it and the tanks and troops could stay away. Not so, you need everything to pull off a good shoot. Yes, I hope you're busy elsewhere too.
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Old 12-01-2008, 03:13 AM   #15
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Which begs the question: what are you up to these days, DX? I know SFX work can be either 'feast or famine,' so I hope it's not the 'famine' part.
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Old 12-01-2008, 10:16 AM   #16
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A couple of small films, TV commercials, and I'm also an invited external consultant teaching third year BA degree students one day a week. I'm also doing another Dr Who prop prototype (I'm sure you can guess which) and shortly starting, I hope, on the remake of Universal's "The Wolfman". There was going to be work on the sequel to The DaVinci Code but the writers strike has caused the film to be cancelled and relocated to the US.
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Old 12-01-2008, 11:22 AM   #17
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Quote:
Originally Posted by DX-SFX View Post
Much to everyone's disgust, there are no miniatures on this one and neither Steve Begg nor myself, or indeed a large proportion of the crew that made the last one are on this one. It's likely that if there are any effects, they'll be CGI.
No models at all??

I read on another forum that the DP wanted to shoot anamorphic (like a good two thirds of the Bond movies), but was overruled because the effects people need super35 for scanning time/money. Makes you wonder just how many of those could be done as in camera miniatures/gags (if any at all).

Come to think of it, if there are indeed no model shots in the new movie, this will make it the first Bond without miniatures! Saying that though, I can't remember exactly where the models are in LICENCE TO KILL...
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Old 12-01-2008, 01:41 PM   #18
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We certainly shot Super 35 on the model unit last time.
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Old 12-01-2008, 01:53 PM   #19
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Very sad to hear about your non-involvement in the Bond film, DX. I remember a few months back you were quite upbeat about starting work.

Almost anything can be done with CGI, but it's just so fantastic and fantastical to look at you just know it's 1s and 0s and you're pulled out of the movie. Eye-popping visuals are OK, but most films throw so much at you that it's almost sensory overload.

I'm all for miniatures, but the world of film (or is that HD video these days?) is changing and that spells bad news for the tried and true techniques.

Of course, there are good miniatures and bad miniatures, but they're real and that's what counts for me (and quite a few others, I can surmise). Take physical stage effects - you know someone designed the set, designed and executed an effect in real-time and in camera and it packed a visceral punch. Standing in front of a blue/green screen staring at blobs on a stick really isn't the same thing no matter how much effects houses such as ILM (and by extension, George Lucas) would like us to believe it is.

The producers of Bond XXII obviously have their reasons for going with CGI apart from the cost-cutting angle, but a Bond film without some classic miniatures won't be the same. Let's hope they concentrate on scene enhancement as opposed to wholesale scene creation because that would be sheer idiocy. What's it gonna be? Bond in a CGI Taj Mahal or walking through a CGI Louvre stalking his quarry in CGI shadows?! Where does it end!? And how does this actually save money? The questions are endless and the answers may never come to light.

My 2p.
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Old 12-01-2008, 04:20 PM   #20
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Well, I've said it before and I'll say it again. When something becomes easy, it loses it's value. The audience is very sophisticated nowadays and likes to feel the producers have put some effort into entertaining them. If a stunt is impressive because some nutter has agreed to launch himself off the top of a dam for real, then a CGI character doing the same is like "So what? He's only a computer graphic" where the real guy, you're impressed by. Things that can't be done any other way, like dinosaurs, the audience is more forgiving about. I think the problem with most CGI shots is that directors are so in love with showing off tricksy shots because they can, they don't stop to think about whether they should. As a result you get camera angles from positions where no camera could ever be put so it destroys the illusion straight away. I've lost count of the number of blue screen shots where an object or person, in a plane for example, comes shooting towards camera but appears to decelerate the nearer they get when in reality, the opposite should happen.

CGI cliches:

1. Horizon to horizon armies. The guys charging at the back will be shagged before they ever get near the enemy.

2. Cars leaping and rolling over the heads of characters missing them by inches.

3. Characters defying the laws of gravity to make clearly impossible leaps.

4. Related to number one, practically anything multiplied by a bazillion does not make something more impressive. Sometimes less is more.

5. Large objects weighing several tons being hurled around the place with all the inertia of a small marshmallow.
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