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Old 22-04-2008, 04:21 PM   #1
David
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Default Home made model effects

Hi,

About a week ago I made a post in another sub-forum of eagletransporter.com asking if anyone knew how I could make a model apollo parachute. I was asking because I needed one for a shot I was taking for my home made model effects film. Yesterday I filmed this shot and I thought you might like to see some of the pics...



I used pretty much the same principles used by the C21 effects team. Water is dyed blue with water soluble paints. The fan creates little ripples...









Not part of the film but I couldn't resist...
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Old 22-04-2008, 04:29 PM   #2
Slate Mcleod
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Quote:
Originally Posted by David View Post
Hi,

About a week ago I made a post in another sub-forum of eagletransporter.com asking if anyone knew how I could make a model apollo parachute. I was asking because I needed one for a shot I was taking for my home made model effects film. Yesterday I filmed this shot and I thought you might like to see some of the pics...

I used pretty much the same principles used by the C21 effects team. Water is dyed blue with water soluble paints. The fan creates little ripples...
I'm impressed! That's a really realistic shot you have set up there! Any chance you can upload the footage to You Tube so we can view it in it's entirety?

Slate

Last edited by w8cmp; 22-04-2008 at 05:46 PM.
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Old 22-04-2008, 04:52 PM   #3
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Very nice, indeed!
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Old 22-04-2008, 05:11 PM   #4
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Very nice. This is how effects should be done.
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Old 22-04-2008, 06:02 PM   #5
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Cool, nice job.
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Old 22-04-2008, 06:07 PM   #6
David
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Thanks guys! I'm going to try and resist uploading any bits of footage to youtube until I can upload the finished film in its entirety. The film is a college project so it will definately be finished by mid-june. I realise the re-entry capsule should have three parachutes, but as I mentioned, I have no choice but to stay on schedule, so I didn't quite have the time to work out how to do it.

I was really nervous during this whole shoot because...
A. I didnt know if my makeshift tank was going to hold all that water.
B. The sky was clouding over, and it had taken me one and half hours to fill it up (using buckets). Rain would've been a disaster.

It was also a nightmare geting the horizon line to be level on my un even lawn!

If all goes to plan, next Mon/Tue I'll be filming the rocket launch. This will also be filmed in the same sort of way as the Century21 effects. I'll be even more nervous for that shoot because there's the risk of something going wrong with the pyrotechnics and destroying my models. I've still to find a way of lifting the rocket off the ground with out it wobbling or falling,ect. The model is also quite heavy. I've not been able to find any tungsten wire, so Im having to make do with fishing line, which can be quite stretchy and bouncy.

If my rocket launch goes ok, I'll post some pics in this thread next week.

Cheers!
Dave
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Old 22-04-2008, 06:09 PM   #7
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I'll second that, I'm so tired of CGI.

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Originally Posted by DX-SFX View Post
Very nice. This is how effects should be done.
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Old 22-04-2008, 07:15 PM   #8
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Really inpressive effort, David Crossed fingers and toes for your rocket launch (wow - real pyro! )
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Old 22-04-2008, 07:29 PM   #9
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Very nice
__________________



....... S.I.G David Mark Sisson
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Old 22-04-2008, 07:33 PM   #10
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Very cool, indeed! So did you finally make the parashute out of the paper kit I recommended you?
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Old 22-04-2008, 09:18 PM   #11
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They used to have a feeder pipe adding water into the tank all the time so that the excess would run over the rear edge giving a clean horizon line.
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Old 22-04-2008, 09:36 PM   #12
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That's turned out brilliantly. It looks so real. As for the rocket launch, it looked hairy enough when the C21 guys did it so fingers crossed as has been said. Will the fishing line come in contact with enough heat to melt at all??
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Old 22-04-2008, 10:01 PM   #13
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Presumably you're slowing the image down in whatever editing software you're using?
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Old 23-04-2008, 12:11 AM   #14
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'... and the Oscar goes to....'

Looks like the parachute issue was solved, then! Nice work. I look forward to viewing the film online.
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Old 23-04-2008, 12:53 AM   #15
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OH MAN!!! How cool! Can't wait to see the finished project! Just give us a few moments to get the popcorn ready!
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Old 23-04-2008, 07:47 AM   #16
David
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Originally Posted by Transporter View Post
Very cool, indeed! So did you finally make the parachute out of the paper kit I recommended you?
Hi Transporter,
Yes, I used the parachute you showed me, and it was perfect! Thanks very much for that!

Quote:
Will the fishing line come in contact with enough heat to melt at all??
Hi Tony,
No, it should be quite far away from any heat. I'm gonna have to be careful about this though, because the model falling with the rocket still burning wouldn't be good news! To keep it steady, I think I'll need some kind of vertical post behind the model, with an arm going from the rocket to the post.

Quote:
Presumably you're slowing the image down in whatever editing software you're using
Hi DX-SFX,
Yes, that'll be done. I found a program specially for it called dynapel's "slowmotion." The program mathematically calculates new (or "tween")frames. This works BEAUTIFULLY with smoke effects. You can slow it down really far and you would think a high speed camera had taken it. However, with the fast and complex reflections of the water ripples it doesn't quite work as well, so I'm going to have to try a few other things. Does anyone know what frame rate this kind of shot would normally be filmed at?

Thanks for all the encouraging comments guys!
Dave
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Old 23-04-2008, 08:02 AM   #17
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Gorgeous work, David...I agree with DX about the water running over the horizon's edge...You need a cleaner line there(the plastic is also still visible at the horizon, maybe pull it tighter or staple it)...Other than that, it looks amazing.
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Old 23-04-2008, 08:56 AM   #18
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Does anyone know what frame rate this kind of shot would normally be filmed at?
120 fps. Five times normal. Same for explosions. This was the fastest the cameras they were using could run at. The only time I can think of where this wasn't fast enough was filming the atomic explosion in "The Mighty Atom". In that case, they had each frame printed twice which is why the image appears to flicker a bit more than usual.

I'd be interested in the source of the slow motion program software.
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Old 23-04-2008, 06:06 PM   #19
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Splendid stuff ! London Control wishes you all the best for launch day.
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Old 23-04-2008, 07:20 PM   #20
David
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Gorgeous work, David...I agree with DX about the water running over the horizon's edge...You need a cleaner line there(the plastic is also still visible at the horizon, .
Yeah, you're right. I was going to have water overflowing, but on the day I just decided to leave it. The first problem was that it was a real headache getting the tank to be level, so the water wouldn't nesesarily overflow at the horizon. I was going to have someone pour water in with a watering can to make it overflow, but everyone was busy on the day, so I was by myself. So in the end I've just decided that would solve the problem by compositing a tiny matte image of a horizon in the editing program.

Quote:
120 fps. Five times normal.
Hmm, the editing software will never take it that far. What do you think would be the minimum I could get away with?

Quote:
I'd be interested in the source of the slow motion program software.
Here it is...
http://www.goodervideo.com/products/SM.html

Oh, by the way DX-SFX, I can remember you gave me the tip of using polystyrene to construct model rock faces etc. I've had a good hard look and I've not really found any. Do you know where I might get it?

Quote:
Splendid stuff ! London Control wishes you all the best for launch day.
Thanks London control!

Last edited by David; 23-04-2008 at 07:48 PM.
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