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Here's another preview showing my completed Stun Gun. I found a really good screen shot that showed the Stun Gun in complete profile but the only thing that I had to gauge the scale was the size of the actor's hand. As a result, there is going to be a little bit of error in the overall size but I think I got the proportions pretty close. As usual, there are quite a few different versions of the prop and I picked this one more or less at random...
As a by-product of the 3D modeling process I end up taking lots of screenshots of the TV show which I then use to perspective match my 3D camera so that I can confirm dimensions in the 3D model.
Here are a bunch of paired images where you can compare screenshots from the TV show on top and my 3D renders below. The perspective angle matches the architecture of the set but not necessarily the furniture as this tends to change from shot to shot.
The other thing that's worth noting in the TV screenshots is the amount of cheating that was done with the lighting. Almost every shot uses a dedicated spotlight to artificially highlight the actor. Since my VR project is meant to be experienced as one self consistent environment, I really couldn't take those sorts of liberties and I have to rely solely on the soft lighting that you get from the illuminated wall panels...
Since I’ve been concentrating so much on Main Mission lately, I thought I would change it up a bit and share some perspective matched images of the Eagle Transporter sitting on one of the launchpads. The TV screen captures are on top and my 3D model is on the bottom but that’s pretty obvious as my model is missing most of that busy pipework on the right and the textures are missing a lot of the grunge that’s present in the TV show.
As usual, there are many variations of the launchpad to choose from and in the end I used this version for the exterior details:
And I used the following version for the detail on the vertical shaft walls:
Trying to combine these two versions was always going to be a bit of a fudge but at this point I have no Idea how I’m going to marry what I’ve done so far with the hangar bay below. How was the hangar bay pressurised when the launchpad elevator exposes it to the vacuum of space? These are the mysteries of Sci-Fi television
And finally, here are some rendered images along with some screen captures from the TV show and the accompanying perspective matched renderings so that you can compare the details in the TV show and the 3D model:
Hello Alphans I'm in the slightly more boring phase of my VR project as I've started to fill out some of the spaces with various props from the TV show. I still need to do one more computer keyboard and a bunch of paperwork that you see strewn all over the place in those coloured plastic sleeves. Once that's done I'll update the VR project on itchio & YouTube but since today is the 21st anniversary of Breakaway I thought I would share some work in progress images
Here are the two carts that you typically see servicing the computer wall:
And here is the Eagle Remote Control Unit along with the keyboard that often sits on that central desk:
Hello everyone, I've completed what I'm calling the "Quality of Life" update to my Virtual Reality project. It consists mainly of various bits and pieces that make the Main Mission set feel lived in. I've added paperwork, keyboards, remote control units, and carts.
I thought I would start off by sharing something that didn't make it into this most recent update. It is a Heuer Timing Board that you sometimes see carried around as a busy looking prop. I just finished the modelling this weekend and thought I would share it as an appetiser for a future update
I've already shared the Carts, Eagle Remote Control Unit, and one of the Keyboards so here is the other keyboard and a docking station for the Comlock:
And finally, here are some overview shots showing everything in context: