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Stumbled across your posts from another forum - what a great project and it's so interesting looking at your 'work-in-progress' test shots developing. Its fun seeing models from alternative angles. Great work.
It's been a while. So tied up with other things. Anyhow, finally battling on with texturing the Elevator cars. Just the tractor so far, and I haven't done the glass, wheels or engine yet, so it's early days, but it's really starting to look like a real machine.
Yeah, it's what Derek Meddings called "dirtying-down".
The model builders would make models with nice, shiny paint jobs, and then another department would then totally trash them by covering them with mud, dust, dirt and grime. Up until then nobody did it. George Lucas took that cue for Star Wars, which was the complete antithesis of Kubrick's 2001 with it's almost sterile cleanliness as well as many other sci-fi at the time.
After fiddling about and tweaking for over a year, my Elevator Cars are finally complete.
The painting process was again more complex that I had imagined, partly due to getting decent UVW maps, and partly getting my head around the complex, yet brilliant Algorithimic Substance Painter program. It created materials I had only dreamed off, with random wear, scratches, rusty paint and muddy splatters.
Well it was always a journey of enlightenment. I've learned a hell of a lot in the last few months. Now only Fireflash to complete, and those pesky fire tenders.
Then I can start getting down to the animation.
Oh, one and more, as I couldn't resist trying out all three.
The sirens these had sound like nothing I've heard anywhere!
So an update. Changed the window height and added a few tweaks.
The bumper needs redoing and I'm still not happy with the whole tender geometry, so it might need a rebuild (again). Trailer #1 is fairly complete now. It's as close as I can get it from the very limited research data I have. No paint on any of this yet so just basic colours.